Where to find stuff or places...By:Zero Max.
Anagram Person Location A BAS Saba A cave in Burthorpe, North of the Warriors Guild.
ACE MATCH ELM Cam the Camel West of the Duel Arena entrance, at Al Kharid. (No Camulet needed.)
AHA JAR Jaraah Duel Arena Hospital, in Al Kharid. AN PAINT TONIC Captain Ninto Tavern, in Gnome tunnel under White Wolf Mountain.
ARC O LINE Caroline North of the church, in Witchaven or upstairs of the house, west of the Church, in Witchaven, if you have completed the Kennith's Concerns Quest.
ARE COL Oracle East of the Monastery (Prayer Guild), on top of Ice Mountain.
ARR! SO I AM A CRUST, AND? Ramara du Croissant Furnace, in Piscatoris Fishing Colony. (Must have started Swan Song Quest.)
A ZEN SHE Zenesha Southwest corner of market square, in Ardougne (East).
BAIL TRIMS Brimstail Enter the 'Cave Entrance', in the southwest corner of the Tree Gnome Stronghold. BY LOOK Bolkoy General store (use ladder), in the Tree Gnome Village.
C ON GAME HOC Gnome Coach Usually south side of the Gnomeball field, in the Tree Gnome Stronghold. DT RUN B Brundt Longhall, in the center of Rellekka.
EEK ZERO OP Zoo Keeper Southwest corner of the Zoo, at East Ardougne. EL OW Lowe Archery Store, in Varrock.
ERR CURE IT Recruiter Main square, in West Ardougne. GOBLIN KERN King Bolren West of the Spirit Tree, in the Tree Gnome Village.
GOT A BOY Gabooty South of the house with an anvil, in Tai Bwo Wannai. GULAG RUN Uglug Nar East of Jiggigand south of Castle Wars
. HALT US Luthas Hut on east side of banana plantation, at Musa Point (on Karamja).
HE DO POSE IT IS CULTRRL, MK? Riki the sculptor's model Blasidar the sculptor's house, in Keldagrim.
ICY FE Fycie Cave north of Rantz, at Feldip Hills.
I EAT ITS CHART HINTS DO U Shiratti the Custodian North of the fountain, at Nardah. I FAFFY RUN Fairy Nuff Fairy hospital (north of the bank), at the Lost City (Zanaris). (You must have completed the Lost City Quest.
If you have started A Fairy Tale Part II - Cure a Queen, you need to find the certificate at the Fairy Hospital and then use the Fairy Ring codes, in this order: AIR, DLR, DJQ, AJS.) LAND DOOMD Odd old man North of Limestone mine, at Northeast Varrock. LARK IN DOG King Roald Ground floor, at Varrock Palace.
ME AM THE CALC Cam the Camel West of the Duel Arena entrance, at Al Kharid. (Must have started Enakhra's Lament Quest, no Camulet needed.)
ME IF Femi Entrance to Tree Gnome Stronghold. NOD MED Edmond Northwest corner of Ardougne (East).
O BIRDZ A ZANY EN PC Cap'n Izzy No Beard Agility Arena, at Brimhaven.
OK CO Cook Kitchen, at Lumbridge Castle. OR ZINC FUMES WARD Wizard Frumscone Basement of theWizards' Guild at Yanille. (68 Magic needed, can use potions).
PEATY PERT Party Pete Party Room, Northest Falador. PROFS LOSE WRONG PIE Professor Onglewhip Wizards' Tower, south of Draynor Village.
R AK MI Karim Kebab store, north of Bank, at Al Kharid. RED ART TANS Trader Stan Southern dock, at Port Sarim.
SEQUIN DIRGE Queen Sigrid Castle, at Etceteria in Kingdom of Miscellania.
Speak to clues.
These clues will direct you to find a specific Person to speak to. Please remember that if you don't find the Person in the exact area, he/she may have just wandered somewhere nearby. Just look around!
Speak to... Image Location
Arhein On the dock south of the bank, at Catherby.
Bartender Blue Moon Inn, east of the Sword shop, at Varrock.
Bartender Rusty Anchor Bar, at Port Sarim.
Black Heather Bandit Camp, in the Wilderness.
Citric Cellar Heckel Funch, second floor of the Grand Tree, at the Tree Gnome Stronghold.
Donovan Second floor of Sinclair Mansion, north of Camelot and Seers' Village.
Doric At the house with anvils - along the road, East of the gate to Taverley.
Ellis Tannery, at Al Kharid. Gaius Sword shop, northwest of the Herbalist, at Taverley.
General Bentnoze Northern-most house at the Goblin Village north of Falador.
Hajedy East of the fruit tree patch, at Brimhaven.
Hans Courtyard of Lumbridge Castle, inLumbridge. Hazelmere Second floor in house on the Island, East of Yanille.
Kangai Mau The Shrimp and Parrot Tavern, in Brimhaven.
Kebab Seller Karim, in the Kebab Store in Al Kharid - South of the furnace.
Keeper of Melzar's Oziach, rune plate seller - Outside of Edgeville King Bolren Tree Gnome Maze - Usually by the Spirit Tree Lowe Lowe's Archery Store in Varrock - West of East Varrock bank Luthas Karamja Banana Plantation Murphy Pier in Port Khazard Monk Ardougne Clock Tower Ned Draynor Village - Usually walking next to the grain field Oracle Ice Mountain - Near Black Knight's castle Party Pete Party Hall in Falador Referee Gnome ball referee, at the Tree Gnome Stronghold in the Gnome-Ball course Roavar In Canifis bar, Morytania Sir Kay Camelot Castle - Usually walking outside the castle by the door Squire White Knights Castle in Falador Staff in the Sinclair Mansion Speak to Louisa, in the Sinclair Manson north of Seers' Village Ulizius The monk at the gate of Mort Myre swamp Zeke Scimitar shop in Al Kharid - East of the Tanner Zoo Keeper Ardougne Zoo.
Riddle (Challenge) Clues
Challenge Clues Solution 19 to the power of 3 6859
How many banana trees are in the plantation? 33
How many bookcases are there in the palace library? 24
How many buildings are there in the village? 11
How many cannons in Lumbridge Castle? 9
How many fisherman are on the fishing platform? 11
How many flowers are there in the clearing below this platform? 13
How many gnome players have red patches? 6
How many houses have a cross on the door? 20
How many people are waiting for the next bard to perform? 4
How many pigeon cages are behind Jerrico's house? 3
If x is 15 and y is 3, what is 3x + y? 48 I have 16 kebabs, I eat one myself and share the rest equally between 3 friends. How many do they have each? 5
What is 57 x 89 + 23? 5096
How many animals in the Ardougne Zoo?" 40 or 41*
What is five times five plus three?> 28
46 is its number, it is burnt orange body, things with 8 crawl on it, it has 3 mouths that can't eat and it has a blue eye hiding it's grave.
The blue eye is the sapphire in the spider nest in Level 46 Wilderness. Try to dig below it with a spade.
A bag belt only? He asked his balding brothers.
Abbott Langley in the Monastery, west of Edgeville.
A crate in the tower of the church is your next location.
The church in East Ardougne, east of the furnace. Go up the ladder in the southwest corner.
A great view - watch the rapidly drying hides get splashed. Check the box you sat on.
The house near Baxtorian Falls, south of the Agility Training Area. Go upstairs and search the boxes.
A town with a different sort of night life is your destination. Search for some crates in one of the houses.
In the clothes shop of Canifis, Morytania.
After a hard slays spraying back the vegetation, why not pop off to the nearby forge and search the crates?
Search the crates near the furnace in Zanaris (The Lost City).
After trawling for bars, go to the nearest place to smith them and dig by the door.
In Port Khazard, dig outside the building with the anvil.
Aggie I see, southern I feel. Neither inside nor outside, no house is complete without me. Treasure lies beneath me.
At Aggie the Witch's house in Draynor Village, dig under the window in the south side of the house, south of cauldron.
And so on, and so on, and so on. Walking from the land of many unimportant things leads to a choice of paths.
On Etceteria, dig on the crossroad.
As you desert this town, keep an eye out for a set of spines that could ruin nearby rugs: dig carefully around the greenery.
In Nardah in the Kharidian Desert, dig near the cactus west of the Rug Merchant.
Being this far north has meant that these crates have escaped being battled over.
On the Khazard Battlefield south of West Ardougne, search the crates outside of the most northeastern building, near the Small obelisk.
Beware of the dog
Run over to the mansion in East Ardougne and kill a dog to get the key.
Brush off the sand and then dig in the quarry. There is a wheely handy barrow to the east. Don't worry, it's coal to dig there - in fact, it's all oclay.
In (Enakhra's) Quarry, south of the Bandit Camp in the Kharidian Desert, dig south of the eastern rock with clay.
By the town of the dead, walk south down a rickety bridge, then dig near the slimecovered tree.
Go to the bridge that is just outside Port Phasmatys, on the northwest side. Dig near the dead tree south of the bridge.
City of thieves
Come to the evil ledge, Yew know you want to. Try not to get stung.
One step East of the Southern Yew Tree in Edgeville.
Covered in shadows, the centre of the circle is where you will find the answer.
Mort'ton, where all the roads meet in front of the general store.
Dig near some giant mushrooms, behind the Grand Tree.
Dig behind the large mushroom behind the Grand Tree in Tree Gnome Stronghold.
Dig here if you are not feeling well after travelling through the desert. Ali heartily recommends it.
In Pollnivneach, dig near the well (not the fountain).
Don't forget to feed the chickens
Just kill any chicken to get the drawer key.
Don't skip here, it's too muddy. You'll feel like a star if you dig here, though.
Go to Mudskipper Point. Dig at the starfish south of the fairy ring.
Find a crate close to the monk's that like to paaarty!
Search the crates in the building with monks south of Ardougne.
For any aspiring mage, I'm sure searching this bookcase will be a rewarding experience.
Go to the Mage Training Arena, north of the Duel Arena. Search the northeast bookcase on the second floor.
Generally speaking, his nose was very bent.
General Bentnoze in the Goblin Village, North of Falador
Go to a village being attacked by trolls, search the drawers in one of the houses.
Go to pub in Burthorpe and kill Penda for key. Go to the North side of Burthorpe, to the house with anvils. When you try to open the drawers it says "wait til I get my hands on Penda, he's nicked the key again." Use the key on the drawers
Go to this building to be illuminated, and check the drawers while you are there.
It's the drawers near the bed on the 2nd floor of the lighthouse. To open them you need a key dropped by a Fremennik Market guard.
Hay! Stop for a bit and admire the scenery, just like the tourism promoter says.
In the circular building west of the Fishing Guild and south of the Baxtorian Falls, search the hay bales.
His head might be hollow, but the crates nearby are full of surprises.
The boxes west of The Golem Quest start point in Uzer.
I am a token of the greatest love. I have no beginning or end. My eye is red, I can fit like a glove. Go to the place where it's money they lend, and dig by the gate to be my friend.
Refers to the Ruby ring in the Varrock West bank basement, dig next to the gates.
I lie lonely and forgotten in mid wilderness, Where the dead rise from their beds. Feel free to quarrel and wind me up and dig while you shoot their heads.
Under the crossbow in Graveyard of Shadows in the Level 18 Wilderness. Pick up crossbow and dig under it.
I'm sure they will let you buy some things here, as long as you are in good 'ealth."
In Lletya in Tirannwn, search the crate in the General store. NOTE: Must have started Mourning's End Part I.
Identify the back of this over-acting brother. (He's a long way from home.)
Hamid the monk by the Duel Arena altar
If a man carried my burden he would break his back. I am not rich but leave silver in my track, speak to the keeper of this trail.
Talk to Gerrant the Fish Shop owner in Port Sarim. The answer is a snail.
If you don't want to be here and in danger, you should lever things well enough along.
In Level 51 Wilderness, dig under the lever that teleports you to East Ardougne.
If you look closely enough, it seems that the archers have lost more than their needles.
Search the big haystack in the Ranging guild.
In a town where everyone has perfect vision, seek some locked drawers in a house that sits opposite a workshop.
Go to the house south of the house with the anvils. The drawers will be locked, follow the road just north of this house to the west, until you reach a group of chickens. Kill a chicken to get the key for the drawer.
In a town where thieves steal from stalls search for some drawers in the upstairs of a house near the bank
East side of the river in East Ardougne, Jerico's house on the 2nd floor. You will need to kill a guard to get a key.
In a town where wizards are known to gather search upstairs of the large house to the north.
Second floor of a house in Yanille - North of Magic Guild. You will need to kill a man to get a key for the chest.
In a town with guards armed with maces, search the upstairs room of the public house.
Search the drawers in Ardougne's Tavern on the west side of the river. Kill a Guard dog for the key.
In a village made of bamboo, look for some crates under one of the houses.
Karamja, in Tai Bwo Wannai, south of Brimhaven
It seems to have reached the end of the line, and its still empty.
Go down the ladder into the Dwarven Mines and follow the tracks south. At the fork, turn east and follow the track until you get to the end that has the double mine cars. Search the northern car.
Search the drawers found upstairs in East Ardougne's houses.
Go across the river. It's the first house there.
Look in the ground floor crates of houses in Falador
The house East of Falador East bank. First crate on right.
Mine was the strangest birth under the sun. I left the crimson sack, yet life had not begun. Entered the world, and yet was seen by none.
Lesser cave, Karamja volcano - pick up red spider eggs and dig.
Must have lots of railings.
Must be full of railings. Search the boxes outside the house with the broken multicannon (near where you start the Dwarf Cannon quest) My Giant guardians below the market streets would be fans of rock and roll, if only they could grab hold of it. Dig near my green bubbles! Dig next to the cauldron with green bubbling liquid in the Varrock sewers by the Moss giants. My home is gray and made of stone - A castle with a search for a meal Hidden in some drawers I am Across from a wooden wheel Search the drawers on the second floor of Lumbridge Castle - Inside the room with a spinning wheel. My name is like a tree, yet it is spelt with a "g", come see the fur, which is right near me Speak to the child Wilough ("Willow") in the Varrock Market - Next to the fur merchant. Navigating to this crate will be a trial. In Rellekka, go to Swensen the Navigator's house. Search the crate in there. North of the best monkey restaurant on Karamja, look for the centre of the triangle of boats and search there. Go to north of Musa Point (Karamja), on the dock with three row boats. Search the middle crate. Observe: in the crate just north of the stairs leading down, you will find the answer. In the Observatory, search the box next to the stairs on the ground floor. Often sought out by scholars of histories past, find me where words of wisdom speak volumes. Speak to the Examiner at the Digsite. He always gives you a puzzle boxe. One of the sailors in Port Sarim is your next destination. Talk to Captain Tobias in Port Sarim. Probably filled with books on magic. Search the bookcase in the basement of the Wizard's Tower, in Sedridor's room. Probably filled with wizard socks. The chest on the bottom floor of the Wizard Tower. Search the drawer closest the to fence in the eastern most room. Kill a wizard for the key. Property of Black Heather Kill Black Heather in the Bandit Camp in the Wilderness. Read "How to breed scorpions" by O.W. Thathurt. Go to the second floor of the wizards tower south-southwest of the Seer's Village, search the bookcase on the northern wall. Search the boxes in one of the tents in Al Kharid. Head east from the Silk trader into a tent. Search the boxes of Falador's General Store. Look in the crates in the general store just north-northeast of Falador's west bank. Search for a crate in a building in Hemenster. Search the northern most house in Hemenster, east of the Fishing Guild. Search the crates in Canifis. The crate is in Rufus's Meat Emporium (just north of bank) in Canifis. Search for a crate in Varrock Castle. It's one of the crates in the kitchen. Search for some drawers in the upstairs of a house in Rimmington. Search drawers upstairs in the house just north of the one with a range in Rimmington. Search the boxes in a shop in Taverley. Go to the Two-handed sword shop. Search the boxes in the Goblin House near Lumbridge. Go to the Goblin house, on the East side of the Riber Lum, near the fishing spots. Search the boxes in the house near the South entrance to Varrock. It's the crates inside the big grey building with nothing else inside except for a ladder. Search the boxes just outside the Armour Shop in East Ardougne. The boxes lie between the plate body shop and the silk stall in the Ardougne Market. Search the chests upstairs in Al Kharid Palace. Go to the Palace, go upstairs. It is the first one from the East side. Search the chest upstairs of houses in the east part of Falador. The chest is upstairs in the north building in the circle in east Falador. Search the chests found in the upstairs of shops in Port Sarim. Search the eastern chest upstairs in the Port Sarim Food Store. Search the chest in the left hand tower of Camelot Castle. Look in the chest at the very top of the western tower. Search the crates in the Port Sarim Fishing shop. It's the northern-most crate in the shop. Search the crate in the left hand tower of Lumbridge castle. Look upstairs in the guard tower in front of the castle. Search the crate near a cart in Port Khazard. Search the crate south of where the Trawler starts. Search the crates in a house in Yanille that has a piano. As you enter Yanille, it should be the first building you come to that's adjacent to the north wall. Search the crates in Draynor Manor Search all possible crates and boxes on the third floor in the room to the left of the professor and machine, north end of room, in Draynor Manor. Search the crates in Horvik's Armoury. North East of Varrock center there is an armoury , search the crates there. Search the crates in the Guard House of the Northern Gate of East Ardougne. Just north-west of the Market Square in the building in front of the field. There are guards milling around west of it. Search the crates in the Northwest most house in Al Kharid. Located in the house south of gem trader in the most south west crate. Search the crates in the Barbarian Village Helmet Shop. Look in the southern-most crate in the shop. Search the crates in the shed just north of east Ardougne. North of the North bank by the diseased sheep - Inside the building that the wood cutter used to be in. Search the crates near a cart in Varrock. This cart is NOT the one at the inner courtyard of Varrock Castle. South of the inner courtyard (and north of Varrock's central square), there is a double-loop path. Northeast of this intersection is a small cart, and the crates are nearby. Search the drawers above shops in Varrock. Drawers in room above Clothes shop. Search the drawers in the ground floor of a shop in Yanille. Go to the Hunter store in Yanille, search the drawers inside. Search the drawers in the upstairs of a house in Catherby . In the house north of the bank in Catherby, search the drawers on the second floor. Search the drawers in Catherby's Archery Shop. Drawers are on the ground floor of said shop. Search through some drawers found in Taverley's houses. Look for three small houses in the southeast corner of Taverley. The drawers are in the eastern house. Search the drawers, upstairs of the Bank to the East of Varrock. Go to the Varrock East bank and go up the the stairs. Search the drawers of houses in Burthorpe. Drawers in the house that is south east of the house with an anvil. Search the drawers on the first floor of a building overlooking the Ardougne's Market. House north of Ardougne market; look upstairs (British 1st floor is upstairs; the bottom is the "ground floor"). Search the upstairs drawers of a house in a village where pirates are known to have a good time. Brimhaven, the house with the range in it. (Kill a pirate in the nearby bar to get the key.) Search the drawers in a house in Draynor Village. The drawers are in the northern-most building in Draynor Village. Search the drawers upstairs in Falador's shield shop. Go to the shop, located North of the Falador furnace, and go upstairs to search the drawers. Search the upstairs of houses in Seers' Village for some drawers. Go to the house with the spinning wheel in Seers' Village. Search for a crate on the ground floor of a house in Seer's Village. Look in the house south-southeast of the Seer's pub and north of the church. Search the chest in the Duke of Lumbridge's bedroom. Go to the second floor of Lumbridge Castle. Search the chest where the crossbow salesman is located. Search the chest near the anvils in Huras crossbow shop in the Dwarven Mines. Search the drawers found upstairs in East Ardougne's houses. Search the drawers in the upstairs of the pub, North of the castle, in East Ardougne. Search the drawers in Falador's Chain Mail Shop. The chain mail shop is directly south of the castle. Search the southernmost drawers inside. Search the drawers in one of Gertrude's bedrooms. Search the drawers in the Southeast room of Gertrude's house, located West of Varrock. Search the tents in the Imperial Guard camp in Burthorpe for some boxes. Go to Burthorpe, south of the Games room castle. Search the boxes between the two beds in the northwest tent. Six blades I have, yet draw no blood; Still I turn my prey to powder. If you are brave, come search my roof; it is there my blades are louder. It is a crate in the top of Lumbridge windmill. "Small shoe" often found with rod on mushroom. Speak to the trainer in the Gnome Stronghold agility arena. Snah? i feel all confused like one of those cakes... Talk to Hans in Lumbridge Castle. Someone watching the fights in the Duel Arena is your next destination. Talk to Jeed. Sophind yourself some treasure by searching these boxes. In Sophenem, search the southern boxes next to the bridge. Stand by your man. Kill the level 2 Man downstairs to get a key. Surprising? I bet he is.... Sir Prysin on the first floor of Varrock castle. The beasts to my east snap claws and tails. The rest to my west can slide and eat fish. The northern are silly and jump and wail. Dig by my fire and make a wish. Between the penguins and scorpions in the Ardougne Zoo - Dig by the torch. The cheapest water for miles around, but they react badly to religious icons. The Bandit Camp, south of the Bedabin Camp. Search the crates in the general store. The crate in the ground floor of a church is your next location Ardougne church - Next to ladder The dead, red dragon looks down on this chest. He must really dig the view. The chest in the most southern room of the Examine Center (south of the Digsite) with a Dragon head hanging above it. Kill a barbarian for the key The gnomes' nearby cart must have collapsed under the weight of all the treasure in these boxes! West of the Outpost that is northwest of West Ardougne, search the southwestern most box near a broken cart, barrels, boxes, a hammock, and Gnomes. The Keeper of Melzars...Spare? Skeleton? Anar? Talk to Oziach The Rune Plate seller - West of Edgeville The owner of this crate has a hunch that he put more than fish insde... On the beach south of Brimhaven on Karamja, search the crate near Lubufu at the Karambwan fishing area. The rock cakes to the south are definitely more edible than the two rocks I buried the treasure between. In Gu'tanoth (Ogre Area), dig between the two rocks in front of the Rock cake stall. The socks in these drawers are holier than thine, according to the tonsured owners. Go to the Chaos temple, west of the Goblin Village. Kill a Zamorak monk to get a key. Use the key on the drawers in the Monastary (Prayer Guild), on the northeast side. The treasure is buried in a small building full of bones. Here is a hint: it's not near a graveyard. Dig in the building near the Odd Old Man, who is east of the Lumber Yard, near the limestone quarry. There is no 'worthier' lord. Lord Iorwerth in the Elf camp This aviator is at the peak of his profession. Speak to gnome pilot at the top of White Wolf Mountain. This crate holds a better reward than a broken arrow. A crate in the ranging guild near the most northern ranging shop. This crate is mine, all mine, even if it is in the middle of the desert. It is in the mining camp in the "middle" of the desert. Search the crates there. This crate surely marks the end of a trail of coals. Go to the building north of the Seers' Village bank. Search the crate on the north wall. This cupboard has treasure, pirate pots and corsair cutlery. In Brimhaven (Karamja), search the cupboard in the house east of the bar. This temple is rather sluggish. The chest just inside the entrance, however, is filled with goodies. In the underground temple west of Witchhaven, search the chest on the southern wall of the first room. This village has a problem with cartloads of the undead. Try checking the bookcase to find an answer. The bookcase in the antiques store in shilo village. Search the bookcase on the west wall. Throat mage seeks companionship. Seek answers inside my furniture if interested. Search the drawers upstairs in the Necromancer's Tower, south of East Ardougne. Try not to let yoursef be dazzled when you search these drawers. In East Ardougne, at Jimmy the Dazzler's house north of the castle across the river, search the drawers. Try not to step on any aquatic nasties while searching this crate. In the Shack on the Fishing Platform that you go to during the Sea Slug quest. When no weapons are at hand, now is the time to reflect in Saradomins name! redemption draws closer. Entrana in a drawer in the house with a glass blowing pipe. When you get tired of fighting, go deep, deep down until you need an antidote. In the Yanille Agility Dungeon go down a floor where poison spiders are then go to the stairs and search the crates next to them. While a sea view is nice, it seems this church has not seen visitors in a while. Dig outside the rim of the window for a reward. In Rimmington, dig outside the large window of the church. You can cook food on me, but don't cook any foodles - that would just be wrong. Take the gnome glider to gandius (Karamja). Go to Captain Klemfoodle and dig near the fire beside him. You don't need to go hopping mad - or take steps - to get this treasure: just be totally shellfish. Head to north of the Barbarian Outpost and south of the jumping stones. Dig on the small shell on the ground. You have all the elements available to solve this clue. Elemental Workshop in Seers Village. Check the crates north of the east anvil. You'll need to have doug deep in the distant past to get these sacks. At the Dig Site, use a rope with the northeast winch. Then 'operate' the winch and search the sacks on the northwest wall. NOTE: You must have started The Dig Site Quest. You'll need to look for a town with a central fountain. Look for a locked chest in the towns chapel Search the chest in the chapel in northeast Varrock (north of the museum). The chest says 'Property of Clocktower Monastery'. Go to the Monastery southeast of the Clocktower (south of Ardougne) and kill a Monk for the key. You will need to under cook to solve this one. Search the crates in basement of Lumbridge Castle. You will need to was the old ash off your spade when you dig here, but the only water nearby is stagnant. On Braindeath Island, go to the top of the Volcano and dig near the Stagnant pool of water. NOTE: Must have started Rum Deal Quest
1 The center piece. 2This lever "raises" the horizon in the center piece.3 This lever "lowers" the horizon in the center piece. 4This lever "raises" the sun in the center piece. 5This lever "lowers" the sun in the center piece.